App Dev 8: My First iOS App is Live in the Apple App Store

January 6, 2014 in App Development, Mobile Apps

Fortune Cookie Reader App IconIt seems like it was ages ago when I started the process of developing an iPhone app but I can proudly say that I have accomplished it! My first iOS app has been approved and is now available on the Apple App Store. Right from the beginning, there was a major delay that took 2 months to resolve regarding the registration of my company with Apple. You can read all about my ordeal here.

But shortly after that, I started working on my app and finished it without having to hire a programmer. I was able to do this by buying and reskinning an existing source code. My app is called Fortune Cookie Reader and it’s a very simple app that generates a few lines of text in a designated area of the screen. It’s also a universal app for iPhone, iPad and Retina devices.

Fortune Cookie Reader is available free in the app store. If you get a chance, please download here on the iTunes App Store and let me know what you think! This app basically displays fortune messages like you’d find in a typical fortune cookie. I created all the graphics myself and curated all the fortune messages.

You might be asking how I’m giving this app away for free? This app is fully monetized with ad networks and several In App Purchases. This is how I plan on publishing all my apps… under the freemium pricing model. I figure I’ll get more downloads if the app is free. Then I’ll let all the internal monetization do the work. Read the rest of this entry →

App Dev 4: Buying Source Code For Sale and Reskinning Apps

August 21, 2013 in App Development

iPhone App DevelopmentI think it was in the post called App Dev 2 where I laid out the guidelines I wanted to follow when planning my first app. Over the course of the year, I’ve been thinking about building my own app but it wasn’t until July that I decided to get serious about it. You see, my goal is to have my first app in the App Store by November. Now it is in the middle of August and I still haven’t made any efforts to set this goal into motion.

So what have I been doing instead of developing my app idea? I’ve been doing a lot of research. This involves reading lots of blogs and listening to podcasts. I should be a bit stressed about getting my first app built by my deadline but I’m not really too concerned about it. In fact, I’m glad it took me this long to dive into app development.  And that’s where my plans are changing ever so slightly.

This is because all my research has uncovered a way where I can essentially accomplish my app development goals in a simpler way. It’s gotten me really excited because I will be able to create multiple apps in a much shorter time frame than I orignially planned… and at a much lower cost! But to recap, here are the original guidelines I set forth earlier this year:

  • It has to be simple to execute
  • I will create the graphics
  • Outsource programming for under $500
  • The app structure/template needs to be reusable
  • Uploaded to iTunes by November 2013

When I look back at that list, little did I know how exact I was going to be able to follow my guidelines. The only modification I’m making to my list is the part about outsourcing the programming. I will not need a programmer (I think). Oh, and one more thing. I was originally going to develop utility and reference type apps but I’ve thrown that idea out the door. Instead, I’m now going to develop games which on the surface, seems much more difficult and time consuming. But I’m telling you it is not! Read on to learn more. Read the rest of this entry →