August 21, 2013 in App Development
I think it was in the post called App Dev 2 where I laid out the guidelines I wanted to follow when planning my first app. Over the course of the year, I’ve been thinking about building my own app but it wasn’t until July that I decided to get serious about it. You see, my goal is to have my first app in the App Store by November. Now it is in the middle of August and I still haven’t made any efforts to set this goal into motion.
So what have I been doing instead of developing my app idea? I’ve been doing a lot of research. This involves reading lots of blogs and listening to podcasts. I should be a bit stressed about getting my first app built by my deadline but I’m not really too concerned about it. In fact, I’m glad it took me this long to dive into app development. And that’s where my plans are changing ever so slightly.
This is because all my research has uncovered a way where I can essentially accomplish my app development goals in a simpler way. It’s gotten me really excited because I will be able to create multiple apps in a much shorter time frame than I orignially planned… and at a much lower cost! But to recap, here are the original guidelines I set forth earlier this year:
- It has to be simple to execute
- I will create the graphics
- Outsource programming for under $500
- The app structure/template needs to be reusable
- Uploaded to iTunes by November 2013
When I look back at that list, little did I know how exact I was going to be able to follow my guidelines. The only modification I’m making to my list is the part about outsourcing the programming. I will not need a programmer (I think). Oh, and one more thing. I was originally going to develop utility and reference type apps but I’ve thrown that idea out the door. Instead, I’m now going to develop games which on the surface, seems much more difficult and time consuming. But I’m telling you it is not! Read on to learn more. Read the rest of this entry →