App Dev 8: My First iOS App is Live in the Apple App Store

January 6, 2014 in App Development, Mobile Apps

Fortune Cookie Reader App IconIt seems like it was ages ago when I started the process of developing an iPhone app but I can proudly say that I have accomplished it! My first iOS app has been approved and is now available on the Apple App Store. Right from the beginning, there was a major delay that took 2 months to resolve regarding the registration of my company with Apple. You can read all about my ordeal here.

But shortly after that, I started working on my app and finished it without having to hire a programmer. I was able to do this by buying and reskinning an existing source code. My app is called Fortune Cookie Reader and it’s a very simple app that generates a few lines of text in a designated area of the screen. It’s also a universal app for iPhone, iPad and Retina devices.

Fortune Cookie Reader is available free in the app store. If you get a chance, please download here on the iTunes App Store and let me know what you think! This app basically displays fortune messages like you’d find in a typical fortune cookie. I created all the graphics myself and curated all the fortune messages.

You might be asking how I’m giving this app away for free? This app is fully monetized with ad networks and several In App Purchases. This is how I plan on publishing all my apps… under the freemium pricing model. I figure I’ll get more downloads if the app is free. Then I’ll let all the internal monetization do the work. Read the rest of this entry →

App Dev 7: Reskinning My First iOS App Source Code

December 31, 2013 in App Development, Mobile Apps

iPhone-App-DevelopmentAfter a 2 month delay trying to register my company in the Apple Developer Program, my application was finally accepted! If you’re interested in the process I went through as well as all the email communications I had with Dun & Bradstreet and Apple Dev Support, click here to read my previous app development post.

This is an exciting time because I am very close to finishing my first iOS app. Earlier this year, this goal of mine seemed like it would never happen or would cost tons of money. But by going the route of reskinning apps, I only spent $99 on this project. My original budget was $500 because that’s what I thought I had to spend at a minimum!

For now, I’m moving forward and completing the reskin of my first app. I had originally bought two source codes to reskin:

Both of these codes are from Austin Church over at BrightNewt.com. I started with Best Jokes because the Viva Stampede code is still being updated to be universal (for iPhone and iPad) and compatible for iOS7. The Jokes app is a very simple one because I could use a lot of the existing graphics in it. However, I wanted my app to look completely different so I changed all the graphic files in the app.

iTunes Connect Screenshot

Complete customization of this source code was more work than I originally thought. Overall, there were more graphic files and time needed to do a complete custom look. All the buttons and backgrounds needed 2 (and sometimes 3) versions for all the different devices and resolutions. I’m proficient in Photoshop but even then, I felt like it took longer than I expected. Part of it could be that I’m just new to the whole app development thing. I’m having to figure everything out as I go along.

How I Did It Without Hiring a Programmer

I’m not a programmer and don’t know anything about Objective C. But I do know that I could not have realistically reskinned this app without the help of a video course I found on Udemy.com. Read the rest of this entry →